King of Casino « Retro PC Engine – Turbografx 16 Games Online
King of Casino Download | GameFabrique
King of Casino (J) Rom Download for PC Engine at ROMNation.NET
King of Casino - The PC Engine Software Bible
King of Casino (Japan) - ROMs PC Engine - NEC - PC Engine
PC Engine - NEC Retro
PC ENGINE SUPERGRAPHX - Favoritemarts
king of casino pc engine oypg - homoeopathie-mailaender.de
King of Casino +Pac-Land +Victory Run +Power Golf +Alien
king of casino pc engine
king of casino pc engine - win
Missing minor NPCs.
Does anyone know what is going on with my game? I didn't notice any problems until I reached freeside and saw that there was only 1 child chasing the rat and the others are gone. I then noticed that there are only 2-4 kings in the building. In the strip 70% of the minor NPCs are gone such as the ones in the casinos, as well one of the characters for the gommorah quest. Other than that one there are no other quest givers missing, only minor NPCs, but it makes it unplayable to me. I'm not using any mods but the person I am using the steam account to play was and they said they had the orange triangle bug on NPCs. Could those saves somehow effect my game, even after reinstallation? Something about this seems like a hardware problem since these bethesda games have such bad engines. Tldr: Minor NPCs are missing, only one questgiver so far. Friend was using mods, could this effect my game on a different PC, or is it a hardware issue?
August 19th - Welcome Bugs ArchKnights Shoutout to the new bug catchers August 21st - MindBreaker WyvernRider Set Exclusive set now on sale for $$$ August 21st - Return to the Nightmare Realm MindBreaker class no longer exclusive + weekend event
Aion North America August 18th - August Store Update Cash shop update - transformation items August 19th - Class Master Event Massive 24hour buff based on day/class and new event currency August 19th - Patch Notes: Shadows Over Balaurea Update Class balancing and other minor changes Aion Europe August 19th - UPDATE 7.6: NOW LIVE! 2 new ultimate transformations August 21st - WHEEL OF DESTINY Lootbox has returned August 21st - WEEKEND SPECIALS Minionite random box available
August 19th - The Offseason Crystal Tournament Starts Saturday First-ever offseason crystal tournament August 19th - Rise of Avalon Patch 1 - Ver. 1.17.404 / REV 172780 - 19 August 2020 Corrupted/hellgate changes + bug fixes August 21st - Guild Spotlight: Fire With Fire Interview with a guild
August 20th - Glide, Spin and Sneak through Erenor! Cash shop update August 21st - 35% Bonus for All Credit Packs – ArcheAge: Unchained Credit discount for AA:Unchained
August 19th - Pearl Shop Update: A Camp and a Keeper Cash shop update August 19th - Summer Gets Twice as Sweet! Summer event extension August 19th - Patch Notes - 19th August 2020 Class balancing and other minor changes August 19th - Mysteries of Summer: A Tale of a Fallen Kingdom II Mysterious summer event August 21st - Mysteries of Summer: A Tale of a Fallen Kingdom II Guide Guide to the mysterious summer event August 21st - Stay Healthy with the Black Spirit! Free stuff because corona...
August 17th - Hongsil’s Treasure Draw (August 2020) Lootbox is back August 17th - Midsummer Events Extravaganza Preview End of summer events August 17th - Summer Chill Event Preview Summer event to get swimsuits August 18th - Midnight Reborn is Now Live! Content update August 20th - Dawning Star Costume Crate Now Available! Lootbox for costumes and pets
August 17th - SALVAGE AND SELL EVENT AUGUST 20 - 25 Marketplace event August 18th - PS4 NEW PLAYER CLOSED BETA FAQ FAQ for PS4 CB Players August 18th - SUMMER OUTFITS AND NEW MOUNT! Cash shop sale August 20th - PS4 CLOSED BETA STARTS TODAY 8/20/2020 PS4 CB Launch August 21st - SWEET BLUSH SHEEP PLUSH CONCEPT ART SPOTLIGHT! Insight into the sweet blush sheep plush design August 21st - BLESS UNLEASHED INTERVIEW WITH KOVEN PARK Interview
August 17th - DDO Screenshot of the Week #477 It’s a screenshot… honestly I don’t know what else you expected. August 21st - The DDO Chronicle: Issue 393 Community news
August 18th - CREATE A BUSTLING HUB OF ACTIVITY WITH CHARACTER PATHING Set pathings for NPCs August 20th - DISCOVER HOW THE NEW GREYMOOR SOUNDTRACK WAS MADE OST insights
August 17th - Leve Turn in Checkbox and Additional Housing Leve quest changes August 20th - Adventurer Celebration Sale Ending Soon! Cash shop sale August 20th - The Rising Returns! Anniversary event returns
August 19th - Cash Shop Update for August 19 Cash shop update August 19th- v.216 - Astral Blessings Update Preview Update preview and end of burning world August 21st - What's Your MapleStory? - EvanelleOnyx Interview with player
August 17th - Avernus Hunt Key Bundle! New key bundle available August 17th - Patch Notes: Version: NW.122.20200708b.16 The first part of the redeemed citadel is now available August 19th - 2x Storm King's Thunder Currency! Get 2x storm king’s currency till the 27th August 19th - 2x Glory! 2x PvP points August 20th - 20% off Companions! Cash shop sale August 20th - VIP Only - 50% off Improved Bag of Holding! Rank 3 VIP members 50% discount
August 17th - Harvest Fan Art Competition Runners-Up Runner up submissions for art contest August 18th - Patch 3.11.1f Deployment and Full Patch Notes Patch notes August 19th - Harvest Statistics: Unique Items, Maps and the Most Deadly Areas Statistics..idk I don’t play PoE August 20th - Path of Exile Is Coming to macOS in September! PoE coming to macOS August 21st - Racing Gauntlet Community Event This Weekend - Huge Sale on Footprints, Portals and Character Effects Community event + cash shop sale
August 17th - CAMPAIGN: COMPLETE CLIENT ORDERS! (8/19) Party with others and get rewards August 17th - CELEBRATING 1,000,000 ARKS! Event August 18th - URGENT QUESTS & CONCERTS: AUGUST 2020 - PART 2 More Events and in game concert August 18th - NEW URGENT QUEST: DIGNITY OF STEEL UNLEASHED New urgent quests August 18th - NEW URGENT QUEST: THE LUNAR PHANTASM MATRIARCH New urgent quests August 18th - CAMPAIGN: QUEST TRIGGER DISTRIBUTION (8/19) Quest trigger handout + sale August 18th - FUN SCRATCH TICKET: AUGUST 2020 - PART 2 New lootbox rotation August 18th - AC SCRATCH TICKET: EARTH DEFENDERS (8/19) New lootbox August 19th - NEW CONCERT: ARKS DANCE FESTIVAL! New concert schedule August 20th - CASINO BOOSTS (8/23) Better chances to win at the casino August 21st - ACCOUNT MEASURES TAKEN FOR DISHONEST ACTS RMT and harassment bans August 21st - PSO2 DAY: PREMIUM USER APPRECIATION DAY User appreciation event
August 19th - Patch Notes 1.0.2.0 - Ancient Ruins & more Ancient ruins area August 21st - Realm of the Mad God Exalt End of flash client support on September
August 18th - Class packs are available for purchase! Unlock any class with cash August 19th - Sale: Sun Worshipper Pack Cash shop outfit on sale August 19th - Warm Breeze is here! Login event
August 17th - Cross Faction Support Carrier Bundle New carriers on the C-Store August 19th - PC Patch Notes for 8/20/20 Minor bug fixes August 20th - 20% Ship Sale! Cash shop sale August 21st - Carrier Bundle Wallpaper! Downloadable wallpaper
August 17th - This Week in Star Citizen Weekly recap August 18th - August 2950 Subscriber Promotions Subscriber stuff August 19th - KAIZEN: Interview with Imperator Candidate Mira Ngo Lore dump August 19th - Star Citizen & Squadron 42 Roadmap Update Updates to the development roadmap August 19th - Foundational Moments in Human History Lore dump August 21st - TRANSMISSION Insights into the FPS weapons and systems August 21st - Environment Art AMA Recap Recap of AMA
August 17th - DEVBLOG: THE NEW MINERAL TOWER Changes to mineral tower August 18th - BETA 1.69: NOW ONLINE! Beta 1.69 is ready to be tested August 20th - DRAGOTURKEY RUN New run available
August 18th - Weekly Bonus Event: Arena Skirmishes PvP arena event August 19th - Follow the Tides of Music From Battle for Azeroth Listen to the BFA OST August 19th - Shadowlands Preview: A New Look for the WoW Companion App Preview of changes to the companion app August 19th - Arena World Championship Circuit Viewer's Guide Watch the pvp world championship starting aug 22nd August 20th - Engineer’s Workshop: Recreating the Ahn’Qiraj War Effort Development insights August 22nd - Engineer’s Workshop: Enabling Ray-Traced Shadows in Shadowlands Development insights August 22nd - Cataclysm: Mounts, Pets, and More How to get stuff from Cataclysm August 22nd - Hotfixes: August 21, 2020 Bug fixes
Good luck everyone, have a great day, it’s Friday! Of note for Energy names (XLE, XOM, CVX), the IEA, in fitting with EIA, raised its 2020 oil demand outlook, but cut its 2021 view due to the improved outlook this year. However, it noted that risks were skewed to the downside. Of note for Casino names (CZR, WYNN, LVS) announced it will reopen its Bally’s on Las Vegas Strip on July 23rd. However, Nevada has ordered bars in Clark County, where Las Vegas is, to close on Friday. Of note for PC names (DELL, HPQ), Worldwide PC shipments rose +2.8% Y/Y in Q2 2020, totalling 64.8 million units, according to preliminary results by Gartner. IDC data reported Q2 20 shipments rose 11.2% Y/Y to 72.3mln units. “Early indicators suggest strong PC shipments for education, enterprise, and consumer, muted somewhat by frozen SMBs,” said Linn Huang, research vice president, Devices and Displays at IDC. “With inventory still back ordered, this goodwill will continue into July. However, as we head deeper into a global recession, the goodwill sentiment will increasingly sour”. Market share: HP (HPQ) 25%, Lenovo 24.1% (LNV GY), Dell Technologies (DELL) 16.6%, Apple (AAPL) 7.7%, Acer Group 6.7%.
DOW JONES
Merck & Co. (MRK) Animal Health Unit received FDA approval for its Bravecto Chews for dogs of 8 weeks and older; it is a once a month treatment for fleas and prevention of fleas. Pfizer Inc. (PFE) - BioNTech (BNTX), who is partnering with Pfizer to develop a COVID-19 vaccine, says they are confident it will be ready to get regulatory approval by year-end; expects to begin Phase 3 trials (N=30,000) by July-end. CEO said several hundred million doses could be produced even before approval, and over 1bln by the end of 2021.
NASDAQ 100
Amazon.com Inc. (AMZN) plans to create at least USD 100mln in stock awards to retain the 900-plus employees of Zoox, the self-driving car startup it offered to buy last month, and can walk away from the deal if large numbers of them turn down job offers from the technology giant; AMZN is aggressively expanding into self-driving technology, announced in June it had agreed to acquire the Silicon Valley company, for USD 1.3bln in cash, which it hopes to close by September. Facebook, Inc. (FB) – A bug in the Facebook Software Developer Kit (SDK) is causing major third-party iOS apps, like TikTok and Spotify to crash on launch. The SDK enables account logins through Facebook and enable apps to integrate Facebook within the app for analytics and advertisements. Gilead (GILD) released additional data on remdesivir for COVID-19: was associated with an improvement in clinical recovery and a 62% reduction in risk of mortality; 74.4% of treated patients recovered by day 14 (vs 59% of patients receiving standard of care).
S & P 500
AbbVie Inc. (ABBV) - Allergan announced it received FDA approval for its supplemental Biologics License Application (sBLA) that supports the expanded use of BOTOX for the treatment of spasticity in patients aged two years or older. Energy Transfer’s (ET) fight to stave off a shutdown of the Dakota Access oil pipeline now heads to a federal appeals court after a district judge rejected a request to freeze an order that operations of the pipeline be halted by August 5th. Ford Motor (F) announced the 50% staffing restrictions imposed on plants producing car parts in Chihuahua, Mexico is not sustainable, as US plants are running at 100%. The US ambassador to Mexico stated Ford “may have to shut some US car plants as early as next week if they fail to receive Mexico-produced engines”. Simon Property Group Inc (SPG) and Authentic Brands are considering a bid for retailer Brooks Brothers Group, as is WHP Global, reports WSJ citing sources. The move would be the latest in which property owners are looking to purchase large renters who use their property to keep its business strong. Previously SPG has considered buying bankrupt JC Penney. Tyson Foods (TSN) is looking towards automated butchers amid the COVID-19 pandemic, according to WSJ.
OTHER
Barrick Gold (GOLD) sent a dispute notice to Papua New Guinea over the government’s refusal to extend a mining lease in the Porgera valley. Cannae Holdings (CNNE) and the Senator Investment group, who are trying to acquire CoreLogic (CLGX), have reportedly hired a proxy solicitor, DF King after CLGX rejected the unsolicited USD 7bln offer. Express (EXPR) announced 95% of its stores are open and its strategic transformation remains on track, while traffic and sales have steadily improved with e-commerce being positive in June. “Comparable sales for open stores sequentially improved from down over 50% in early May to approximately negative 15% by the third week in June. Traffic also improved, from approximately negative 65% in early May to approximately negative 30% by the third week in June. As COVID-19 cases began to spike in several states in late June, the Company saw declines in both sales and traffic in Arizona, California, Florida, and Texas, which were significant enough to impact total results.” Taiwan Semiconductor Manufacturing Company (TSM) reported double-digit sales growth in June; sales were approximately USD 4bln, +28.8% M/M and +40.8% Y/Y. Revenues for the H1 period were around USD 21bln, +35.2% Y/Y. Tencent (TCEHY) is in exclusive talks to purchase Hong Kong game developer Leyou Technologies, according to CNBC. WD-40 (WDFC) Q3 20 (USD): EPS 1.06 (exp. 1.07), revenue 98.2mln (prev. 114mln).
Additional US Equity Stories
Intel Corp. (INTC) has reportedly delayed another major near-term server project, according to SemiAccurate, who reportedly has multiple sources confirming this new delay and none are optimistic about the new schedule. Gilead (GILD) Former FDA Commissioner Gottlieb says the Gilead (GILD) remdesivir data is very encouraging but needs to be confirmed in a prospective trial. United Airlines (UAL) reached a deal with a pilot union representing 13,000 employees regarding voluntary furloughs and early retirements. Nvidia Corporation (NVDA) had a PT upgrade at Rosenblatt Securities to USD 500 from USD 400, noting a secular shift into data-processing units and the co.’s entrance into new markets will drive revenue growth for the co. Carnival Corp. (CCL) preliminary EPS USD -6.07, Adj. EPS -3.30, revenue 740mln (prev. 4.84bln); expects future capacity to be moderated by phased re-entry of its ships, sold one ship in June, has agreements for the disposal of five ships. In total 13 ships expected to leave fleet represent a 9% reduction in current capacity. Reduced operating costs by over USD 7 billion on an annualized basis and reduced capital expenditures also by more than USD 5 billion over the next 18 months. H2 monthly average cash burn expected at USD ~650mln. The company currently expects only five of the nine ships originally scheduled for delivery in fiscal 2020 and fiscal 2021 will be delivered prior to the end of fiscal year 2021. Apple Inc. (AAPL) Apple Silicon 13.3-inch MacBook Pro to go into mass production in the fourth quarter of this year, but also now predicts we will see an Arm-based American Airlines (AAL) has threatened to cancel some Boeing (BA) 737Max orders, a sign of deepening financial stress in the aviation industry.
It’s the moment you’ve surely been waiting for: the release of MAME 0.212! A huge amount of work has gone into this release in a number of different areas. Starting with the software lists, you’ll find hundreds more clean cracks for Apple II, the Rainbow on Disk collection for Tandy Color Computer, all the latest Game Boy Advance dumps, and thousands more ZX Spectrum cassette images. Chess computers now support chess piece simulation using the built-in artwork, support has been added for several more chess computers from Hegener & Glaser, Novag and Saitek, and the Tasc ChessSystem R30 is now working. Three Game & Watch titles, Bomb Sweeper, Gold Cliff and Safe Buster, have been added for this release. Protection microcontrollers continue to fall, with Rainbow Islands – Extra Version, Choplifter, Wyvern F-0, 1943: The Battle of Midway and Bionic Commando no longer needing simulation, hacks or patches. In some cases, the dumps have confirmed that the protection had been reverse-engineered correctly and the simulation was correct, but it's still important to preserve these programs. It’s also important for people repairing these systems if the original microcontrollers have failed. There are three important sound-related fixes in this release: FM Towns CD audio playback positions have been fixed, Konami System 573 digital audio synchronisation has been improved, and a special low latency mode has been added for the PortAudio sound module. For more advanced users and developers, more functionality has been exposed to Lua scripts and plugins. The layout file format has been overhauled to better support systems that make creative use of LEDs and LCDs. Disassembler support has been added for the Fujitsu F2MC-16 and National Semiconductor CompactRISC CR16B architectures. And if you've been following along, you might notice that we’ve waved goodbye to a little more of our C legacy with the removal of the MACHINE_CONFIG_START macro and its associated crud. We don't have space to list all the Apple II and ZX Spectrum software list additions here, but they’re in the whatsnew.txt file. You get the source and Windows binary packages from the download page.
MAMETesters Bugs Fixed
00349: [Graphics] (shaolins.cpp) kicker: Graphical artefacts after going through service mode tests. (Angelo Salese)
Photo Y2K 2 / Chaoji Bi Yi Bi 2 / Dajia Lai Zhao Cha 2 / Real and Fake 2 Photo Y2K (ver. 100, Japanese Board) [GC8TECH]
Tangerine Microtan 6809 System [Nigel Barnes]
Video Hustler (bootleg, set 4) [f205v]
New working software list additions
apple2_flop_orig: 2400 A.D., Advanced Math Shop, Algebra Shop, Alice in Wonderland, Alternate Reality: The Dungeon (Version 2.1), Both Barrels, Bureaucracy (Release 116 / 870602), Congo, Copy II Plus (Version 2.0), The Dark Crystal, Dark Lord, Dr. Ruth's Computer Game of Good Sex, Enchanter (Release 15 / 831107), Escape!, Hollywood Hijinx (Release 37 / 861215), Infidel (Release 22 / 830916), Maniac Mansion, Math Shop, Math Shop Jr., Maxwell Manor, MECC-A279 Lewis and Clark Stayed Home (Version 1.0), MECC-A315 Freedom! (Version 1.0), Moonmist (Release 9 / 861022), The Neverending Story, Operation: FROG, Quadrant 6112, Sherwood Forest, Short Circuit, Space Shuttle: A Journey Into Space, The Sporting News: Baseball, Suspect (Release 14 / 841005), Suspended (Release 8 / 830521), Tetrad, Witness (Release 22 / 840924), World War III [4am, Firehawke]
coco_flop: Rainbow on Disk 1986-10 issue, Rainbow on Disk 1986-11 issue, Rainbow on Disk 1986-12 issue, Rainbow on Disk 1987-01 issue, Rainbow on Disk 1987-02 issue, Rainbow on Disk 1987-03 issue, Rainbow on Disk 1987-04 issue, Rainbow on Disk 1987-05 issue, Rainbow on Disk 1987-06 issue, Rainbow on Disk 1987-07 issue, Rainbow on Disk 1987-08 issue, Rainbow on Disk 1987-09 issue, Rainbow on Disk 1987-10 issue, Rainbow on Disk 1987-11 issue, Rainbow on Disk 1987-12 issue, Rainbow on Disk 1988-01 issue, Rainbow on Disk 1988-02 issue, Rainbow on Disk 1988-03 issue, Rainbow on Disk 1988-04 issue, Rainbow on Disk 1988-05 issue, Rainbow on Disk 1988-06 issue, Rainbow on Disk 1988-07 issue, Rainbow on Disk 1988-08 issue, Rainbow on Disk 1988-09 issue, Rainbow on Disk 1988-10 issue, Rainbow on Disk 1988-11 issue, Rainbow on Disk 1988-12 issue, Rainbow on Disk 1989-01 issue, Rainbow on Disk 1989-02 issue, Rainbow on Disk 1989-03 issue, Rainbow on Disk 1989-04 issue, Rainbow on Disk 1989-05 issue, Rainbow on Disk 1989-06 issue, Rainbow on Disk 1989-07 issue, Rainbow on Disk 1989-08 issue, Rainbow on Disk 1989-09 issue, Rainbow on Disk 1989-10 issue, Rainbow on Disk 1989-11 issue, Rainbow on Disk 1989-12 issue, Rainbow on Disk 1990-01 issue, Rainbow on Disk 1990-02 issue, Rainbow on Disk 1990-03 issue, Rainbow on Disk 1990-04 issue, Rainbow on Disk 1990-05 issue, Rainbow on Disk 1990-06 issue, Rainbow on Disk 1990-07 issue, Rainbow on Disk 1990-08 issue, Rainbow on Disk 1990-09 issue, Rainbow on Disk 1990-10 issue, Rainbow on Disk 1990-11 issue, Rainbow on Disk 1990-12 issue, Rainbow on Disk 1991-01 issue, Rainbow on Disk 1991-02 issue, Rainbow on Disk 1991-03 issue, Rainbow on Disk 1991-04 issue, Rainbow on Disk 1991-05 issue, Rainbow on Disk 1991-06 issue, Rainbow on Disk 1991-07 issue, Rainbow on Disk 1991-08 issue, Rainbow on Disk 1991-09 issue, Rainbow on Disk 1991-10 issue, Rainbow on Disk 1991-11 issue, Rainbow on Disk 1991-12 issue, Rainbow on Disk 1992-01 issue, Rainbow on Disk 1992-02 issue, Rainbow on Disk 1992-03 issue, Rainbow on Disk 1992-04 issue, Rainbow on Disk 1992-05 issue, Rainbow on Disk 1992-06 issue, Rainbow on Disk 1992-07 issue, Rainbow on Disk 1992-08 issue, Rainbow on Disk 1992-09 issue, Rainbow on Disk 1992-10 issue, Rainbow on Disk 1992-11 issue, Rainbow on Disk 1992-12 issue, Rainbow on Disk 1993-01 issue, Rainbow on Disk 1993-02 issue, Rainbow on Disk 1993-03 issue, Rainbow on Disk 1994-01 issue [Firehawke]
fmtowns_cd: Cat's Part-1, DOR Best Selection Gekan, G5, Gokko Vol. 01 - Doctor, Leading Company, Professional Mahjong Goku, Sekigahara, Shinjuku Labyrinth, Taiken Shiyou! Marty Channel [redump.org, r09]
gba: Aging Cartridge (World, Rev. 1), Bibi und Tina - Ferien auf dem Martinshof (Ger, Rev. 1), Blue Angelo - Angels from the Shrine (Europe, Prototype 1), Blue Angelo - Angels from the Shrine (Europe, Prototype 2), Disney's Peter Pan - Return to Neverland (USA, Rev. 1), Dogz 2 (USA, Rev. 1), EX Monopoly (Jpn, Rev. 1), Hardcore Pool (Fra), Hunter X Hunter - Minna Tomodachi Daisakusen!! (Jpn, Rev. 1), J.League Pocket (Jpn, Rev. 1), The Lord of the Rings - The Fellowship of the Ring (USA, Rev. 1), King Kong - The Official Game of the Movie (Euro, English / Swedish / Norwegian / Danish / Finnish), Matantei Loki Ragnarok - Gensou no Labyrinth (Jpn, Rev. 1), Paws & Claws - Pet Vet (USA), Pocket Monsters - Leaf Green (Jpn, Rev. 1), Power Pro Kun Pocket 5 (Jpn, Rev. 1), Prince of Persia - The Sands of Time (USA, Rev. 1), Racing Fever (Fra), Riviera - Yakusoku no Chi Riviera (Jpn, Rev. 1), Shrek - Swamp Kart Speedway (USA, Rev. 1), Sim City 2000 (USA, Rev. 1), SN Systems (Jpn), Strawberry Shortcake - Ice Cream Island - Riding Camp (Euro, Rev. 1), Super Dodge Ball Advance (USA, Rev. 1), Super Puzzle Fighter II Turbo (USA, Rev. 1), Tweety and the Magic Gems (Ned), Ultimate Card Games (USA, Rev. 1), Ultimate Card Games (USA, Rev. 2), Wizardry Summoner (Jpn, Rev. 1), Zoids Saga (Jpn, Rev. 1) [No-Intro, FakeShemp]
ibm5150: SimEarth: The Living Planet (3.5", v1.1), SimEarth: The Living Planet (3.5", v1.3), SimEarth: The Living Planet (5.25", v1.1), SimEarth: The Living Planet (Europe, 3.5", v1.0) [Justin Kerk]
mt65_cass: Columbia Word, PGM Design Aid, Space Invasion, TUG EPROM Programmer, Tan-Forth [microtan.ukpc.net]
mt65_rom: 2-Pass Assembler v1.2, DASM, Fig-FORTH 1.2, HRG Toolkit, Microsoft BASIC, Microsoft BASIC (Mousepacket Colour VDU), PGM Toolkit, Space Invasion, Toolkit, Video 80/82 Toolkit, XBug 5.2, XBug 5.3 [microtan.ukpc.net]
odyssey2: AMOK!, Calculator!, Pong for Videopac and Odyssey²! [Justin Kerk]
saitek_egr: Endgame ROM (ver. 1), Endgame ROM (ver. 2) [hap, Berger]
sorcerer_cart: System Software Basic v1.1 [Robbbert]
ti99_cart: Myarc Extended Basic II [Michael Zapf]
vsmile_cart: Disney's Princess Cinderella - Lernen im Märchenland (Germany, Rev. 204), Disney/Pixar Findet Nemo - Nemos Unterwasserabenteuer (Germany) [TeamEurope]
Software list items promoted to working
fmtowns_cd: The Legend of Kyrandia [redump.org, r09]
spectrum_cass: Batman (set 8, The Hit Squad), Seymour - Take 1 (Minigame / Demo), Turbo The Tortoise (set 2, Codemasters), Wonder Boy (set 1), Wonder Boy (set 2) [AmatCoder, David Haywood]
New NOT_WORKING software list additions
cd32: Brutal Sports Series: Football, Cannon Fodder, Castles II: Siege & Conquest, Frog Feast (Demo), Gulp!, PGA European Tour, Pierre Le Chef is... Out to Lunch, Power Drive, Power-Games, Prey: An Alien Encounter, The Seven Gates of Jambala, Sheer Delight, Simon the Sorcerer, The Speris Legacy, Strip Pot, Subwar 2050, Summer Olympix, Super Methane Bros., Super Skidmarks (set 2), Superfrog, Surf Ninjas, Syndicate, Theme Park, Trivial Pursuit, Trolls, UFO: Enemy Unknown, Ultimate Body Blows, Wembley International Soccer, Whale's Voyage, Wild Cup Soccer, Worms, Zool 2, Zool: Ninja of the "Nth" Dimension [redump.org, FakeShemp]
Added dump and skeleton device for Caravalle CD-R N820s. [I-Shou University File Server]
spectrum_cass.xml: Added proper metadata for MicroHobby stuff. [ICEknight]
bfm_ad5.cpp, bfm_sc5.cpp: Dumped PLDs from the Bellfruit Scorpion Five main PCB and ISS Adder 5 Video Card. [jordigahan, ClawGrip]
hiscore.dat: Updated for latest changes in MAME. [Leezer]
model2.cpp: Dumped correct sound ROMs for Sega Rally DX sets. [Mattia Negri]
system1.cpp: Re-dumped Choplifter microcontroller, allowing ROM patches to be removed. [Porchy]
at.cpp: Added additional RAM and BIOS options, and updated some notes and metadata. [rfka01]
wyvernf0.cpp: Dumped and hooked up 68705 microcontroller. [Sean Riddle, jordigahan, ClawGrip, David Haywood]
cps1.cpp: Dumped CDT 21 ROM for dinoa. [SHVB]
socrates.cpp: Verified that French system and cartridge ROMs match existing dumps. [TeamEurope]
konmedal.cpp: Dumped color PROMs for Fuusen Pentai. [TeamEurope, SpinalFeyd]
spectrum_cass.xml: Added thousands of tape images. [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie]
It's really about time we released MAME 0.213, with more of everything we know you all love. First of all, we’re proud to present support for the first Hegener + Glaser product: the “brikett” chess computers, Mephisto, Mephisto II and Mephisto III. As you can probably guess, there’s an addition from Nintendo’s Game & Watch line. This month it’s Mario’s Bombs Away. On a related note, we’ve also added Elektronika’s Kosmicheskiy Most, exported as Space Bridge, which is an unlicensed total conversion of the Game & Watch title Fire. If you haven’t played any of the handheld LCD games in MAME, you’re missing something special – they look superb with external scanned and traced artwork. On the arcade side, we’ve added The Destroyer From Jail (a rare Philko game), and alternate regional versions of Block Out and Super Shanghai Dragon’s Eye. The CD for Simpsons Bowling has been re-dumped, resolving some long-standing issues. With its protection microcontroller dumped and emulated, Birdie Try is now fully playable. Protection microcontrollers for The Deep and Last Mission have also been dumped and emulated. Improvements to Seibu hardware emulation mean Banpresto’s SD Gundam Sangokushi Rainbow Tairiku Senki is now playable, and sprite priorities in Seibu Cup Soccer have been improved. In computer emulation, two interesting DOS compatible machines based on the Intel 80186 CPU are now working: the Mindset Personal Computer, and the Dulmont Magnum. The Apple II software lists have been updated to include almost all known clean cracks and original flux dumps, and the Apple II gameport ComputerEyes frame grabber is now emulated. We’ve received a series of submissions that greatly improve emulation of the SWTPC S/09 and SS-30 bus cards. On the SGI front, the 4D/20 now has fully-working IRIX 4.0.5 via serial console, and a whole host of improvements have gone into the Indy “Newport” graphics board emulation. Finally, MAME now supports HDI, 2MG and raw hard disk image files. As always, you can get the source and Windows binary packages from the download page.
MAMETesters Bugs Fixed
00148: [Sound] (mappy.cpp) todruaga: The sound of the first credit is not played. (Angelo Salese)
07379: [Interface] artwork: Automatically computed group bounds behaviour is not intuitive. (Vas Crabb)
07382: [Debugger] Hang and memory leak when using save command. (hap)
07388: [Graphics] (sms.cpp) smsj: Default view does not display video in OpenGL mode. (hap)
07396: [DIP/Input] (tmnt.cpp) tmnt24pu: Start buttons do not work. (Tafoid)
07398: [Crash/Freeze] (goldstar.cpp) mbs2euro: Exception at emulation start. (AJR)
07400: [Interface] clickable artwork: Dummy input listener is ignored. (hap)
07401: [Graphics] (nemesis.cpp) salamand and clones: Sprite flickers randomly. (hap)
New working machines
The Destroyer From Jail (Korea) [system11, Angelo Salese, The Dumping Union]
New Lucky 8 Lines (set 10, W-4, encrypted NEC D315-5136) [Roberto Fresca, Grull Osgo, TeamEurope]
New Lucky 8 Lines Crown Turbo (Hack) [Roberto Fresca, TeamEurope]
Police Force (LG-4) Germany [IPDB, PinMame]
Power Instinct (USA, bootleg set 3) [hammy, The Dumping Union]
Robocop (2.9) [IPDB, PinMame]
Star Wars Arcade (US) [coolmod, Mike Moffitt, Phil Bennett]
Tiger Heli (bootleg set 4) [Sean Riddle, Brian Troha, The Dumping Union]
El Trebol de la Suerte (Bellfruit) (Adder 5) [TeamEurope, jordigahan, ClawGrip]
WWF Royal Rumble (1.03 French) [IPDB, PinMAME]
Yamaha MU100B [Alexander Troosh, R. Belmont]
New working software list additions
apple2_flop_clcracked:
The Addition Facts (cleanly cracked), Algebra Volume 3 (Version 1.0, 10 June 1982) (cleanly cracked), BackAid (cleanly cracked), Beyond Castle Wolfenstein (Version 07/12/84) (cleanly cracked), BIG & little (cleanly cracked), A Bird's Eye View of The Main Idea (cleanly cracked), Calendar Fun with the Lollipop Dragon (cleanly cracked), Castle Wolfenstein (Version 06/19/84) (cleanly cracked), Dinosaur Days Plus (cleanly cracked), The Division Facts (cleanly cracked), Dr. Ruth's Computer Game of Good Sex (cleanly cracked), Draw Your Own Conclusions (cleanly cracked), Flashcards (cleanly cracked), Flights Into Fiction: Classic Stories (cleanly cracked), Flights Into Fiction: Fairy Tales (cleanly cracked), Focus on Physical Science: Chapter Review (Version 1.1) (cleanly cracked), Grid Designer (cleanly cracked), Hinky Pinky (cleanly cracked), The Human Body: Circulation and Respiration (cleanly cracked), KidWriter (German Level I, II) (cleanly cracked), Mission: Asteroid (cleanly cracked), The Multiplication Facts (cleanly cracked), Muppet Slate (Version 1.01) (cleanly cracked), New Kid on the Block (Version 02.09.89) (cleanly cracked), A Newbery Adventure: Charlotte's Web (cleanly cracked), NLP Tools Vol. 1 (Version 1.1) (cleanly cracked), Phi Beta Filer (cleanly cracked), Poetry Express (cleanly cracked), Practicalc II XC (Version 2.00) (cleanly cracked), Punctuation Put-On (cleanly cracked), Un Repas Francais (cleanly cracked), Roots/Affixes 1 (Version 09.14.87) (cleanly cracked), The Subtraction Facts (cleanly cracked), Theorems and Proofs of Theorems (cleanly cracked), Troll Sports Math (cleanly cracked), Verb Usage 3 (Version 01.31.89) (cleanly cracked), Wally's Word Works (cleanly cracked), What's The Big Detail (cleanly cracked), Work Force II (Version 2.10) (cleanly cracked), Writer's Choice (Version 1.0) (cleanly cracked), Zandar The Wizard (cleanly cracked), Zork I Demo (Catch A Butterfly) (cleanly cracked) [4am, Firehawke]
Chipwits [LoGo, Firehawke]
apple2_flop_misc: Star Trek: The Kobayashi Alternative (Version 4.0) [anonymous]
apple2_flop_orig: Alge-Blaster Plus! (Version 1.0), The Ancient Art of War at Sea, Arcticfox, Battle Chess, Beach-Head, Beyond Castle Wolfenstein, Black Magic, Castle Wolfenstein (1981 Version), Castle Wolfenstein (Version 06/19/84), Chipwits, Cranston Manor, David's Midnight Magic, Escape (Bantam Publishing), Essex, Injured Engine, King's Quest, King's Quest II, King's Quest III, King's Quest IV, Labyrinth: The Computer Game (Lucasfilm Games), Mabel's Mansion, Mindshadow, Mission: Asteroid, Moptown, Puzzle Tanks, Race For Midnight, Return of Heracles, Sir Isaac Newton's Games, Soko-Ban, Space Quest II: Vohaul's Revenge (Version 2.0A, interpreter 0.089), Times of Lore, Tip 'N Flip, Wizardry V: Heart of the Maelstrom [4am, Firehawke]
coco_flop: 512K CoCo 3 Memory Test, CoCo Max II (Input Selector Modified), CoCo Max II (Version 51016), CoCo Max III (Version 3.0), CoCo Max III (Version 3.1), CoCo Newsroom, DeskMate (Version 1.00.00), DeskMate 3 (Version 1.00.00), Disk EDTASM, Micro Works 16-Level Picture Display Utility, The Newspaper, Pitfall II: Lost Caverns, Telewriter-64 [TRS-80 Color Computer Archive]
hp_ipc: Demo Disc, HP-UX Communications & Maintenance A (VI), HP-UX Communications & Maintenance B (VII), HP-UX Documentation (X), HP-UX Miscellaneous Tools (IX), HP-UX Nucleus (VIII), HP-UX Programmers Tools (I), HP-UX Software Development (II), HP-UX Software Development (III), HP-UX Writers Tools A (IV), HP-UX Writers Tools B (V), RCS (Revision Control System), Software Engineering Module - C Development Supplement (IV), Software Engineering Module - Communication and Maintenance Tools (II), Software Engineering Module - Programmers's and Miscellaneous Tools (I), Software Engineering Module - Section 1 & 1m Documentation (V), Software Engineering Module - Sections 2, 3, 4 and l Documentation (VI), Software Engineering Module - Writer's Tools (III), System Disc Release 5.0.2 [shattered]
ibm5150: Chuck Yeager's Advanced Flight Trainer (3.5"), Chuck Yeager's Advanced Flight Trainer (5.25", French), Empire - Wargame of the Century, Loom (5.25"), Lunar Explorer - A Space Flight Simulator, Mean 18, Mines of Titan, Olivetti Prodest PC1 - Per Cominciare, Olivetti Prodest PC1 Games Collection 7, Olivetti Prodest PC1 MS-DOS 3.20 (Spanish), Olivetti Prodest PC1 MS-DOS 3.20 / GW BASIC / Lode Runner, Olivetti Prodest PC1 coverdisk (1987 No. 1), Olivetti Prodest PC1 coverdisk (1989 No. 1, Jan/Feb), Olivetti Prodest PC1 coverdisk (1989 No. 2, ApMay), Olivetti Prodest PC1 coverdisk (1989 No. 4, Aug/Sep), Olivetti Prodest PC1 coverdisk (1989 No. 5, Nov/Dec), P.H.M. Pegasus, Pitstop II (3.5") [Justin Kerk]
ibm5170: Novell DOS 7 (3.5"), Novell DOS 7 (5.25"), Novell DR Multiuser DOS Release 5.1, blueflops-2.0.10, blueflops-2.0.11, blueflops-2.0.12, blueflops-2.0.13, blueflops-2.0.14, blueflops-2.0.15, blueflops-2.0.2, blueflops-2.0.3, blueflops-2.0.4, blueflops-2.0.5, blueflops-2.0.6, blueflops-2.0.7, blueflops-2.0.9 [Justin Kerk]
pentagon_cass: Old Tower [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
smc777: Yakyuu-Kyou [TurboMajikon]
specpls3_flop: Redshift [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_betadisc_flop: DreamWalker: Alter Ego 2 (Pentagon), Gravibots, Lirus, Log Cabin Dizzy (v1.04, English), Log Cabin Dizzy (v1.04, Russian), Mighty Final Fight (v1.0), Mighty Final Fight (v1.1), Mighty Final Fight (v1.2), Mighty Final Fight (v1.2, Wally music hack), MultiDude (Pengaton), Redshift, Sector: Invasion, Twinlight [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_cass: Aahku al Rescate (set 1), Aahku al Rescate (set 2), Aahku al Rescate (set 3, beta 01, April 2011), The Adventures Of Jane Jelly - The Egg Diamond (set 1), The Adventures Of Jane Jelly - The Egg Diamond (set 2, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 2), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 3, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 2, older), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 3, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 2, older), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 3, turbo loader, with trainer), Altair (set 3, release 2, English), Altair (set 4, release 2, Spanish), Altair (set 5, English), Altair (set 6, Spanish), Altair ZX (set 1, English), Altair ZX (set 2, Spanish), Alter Ego (set 3), Androide (2014, Pixelsoft) (set 2), Androide (2014, Pixelsoft) (set 3), Antiquity Jones (set 2, v1.2), Antiquity Jones (set 3), Arcade Game Designer v1.0, Arcade Game Designer v1.3, Arcade Game Designer v1.5, Arcade Game Designer v2.0, Arcade Game Designer v2.3, Arcade Game Designer v2.4, Arcade Game Designer v2.6, Arcade Game Designer v3.0, Arcade Game Designer v3.3, Arcade Game Designer v3.4, Arcade Game Designer v3.5, Arcade Game Designer v4.0, Arcade Game Designer v4.1, Arcade Game Designer v4.2, Arcade Game Designer v4.3, Arcade Game Designer v4.4, Arcade Game Designer v4.5, Arcade Game Designer v4.6, Astronaut Labyrinth (set 1), Astronaut Labyrinth (set 2, easy boss), Astronaut Labyrinth (set 3, turbo loader, normal & easy boss, with trainer), Attack Of The RGBobots, B-Squared (set 1), B-Squared (set 2), Baffo Jones, Baldy ZX (set 2), Bauble Blast!, Billy Box (set 1, English), Billy Box (set 2, French), Blimpgeddon (set 1, v1.02, Final, QAOPM controls), Blimpgeddon (set 2, v1.02, Final, ESDFO controls), Blizzard's Rift, Bluber (set 1, release 2), Bluber (set 2, release 2), Bluber (set 3, release 1), Bob The Space Janitor (version 2), Bobby Carrot (set 1, v1.01, 128k), Bobby Carrot (set 2, v1.01, 128k), Bobby Carrot (set 3, v1.01, 48k), Bobby Carrot (set 4, v1.01, 48k), Bomberman (2016, Cristian Gonzalez) (set 2, demo, v01), Bomberman (2016, Cristian Gonzalez) (set 2, demo, v03), Booty - The Remake (set 1, v1.2, turbo loader), Booty - The Remake (set 3, v1.2), Booty - The Remake (set 4, v1.2 - Black Edition, turbo loader), Booty - The Remake (set 5, v1.2 - Black Edition), Booty - The Remake (set 6, v1.2 - Black Edition), Booty - The Remake (set 7, v1.1, turbo loader), Booty - The Remake (set 8, v1.1), Booty - The Remake (set 9, v1.1), Bounty - The Search for Frooge (set 1), Bounty - The Search for Frooge (set 2), Brian vs. The Bullies, A Broken Friend (set 2), Bubble Frenzy, Bubble Monkey Bros, Cap'n Rescue (v3.0), Cap'n Rescue 2 - The Escape (v3.4), Car Wars (set 1, v1.1, English), Car Wars (set 2, v1.1, Spanish), Car Wars (set 3, English), Car Wars (set 4, Spanish), Catch A Hare, Char Set Finder, CharAde Editor & Demo, The Chard, Chessboard Attack (set 1, v1.2), Chip Rescue, Chopper Drop (set 2, release 2), Christmas Cracker, Christmas Gift Hunt (set 1, v2.0, 128k), Christmas Gift Hunt (set 2, v2.0, 48k), Christmas Gift Hunt (set 3, beta), Christmas Gift Hunt (set 4, ULA Plus), Chunk Zone, Clopit!, Code Zero (set 1), Code Zero (set 2), Columns (set 2, Physical Version), Crappy Crates, The Dark (2016 cassette release), Davey-Dudds Loves Peas, Dead By Dawn (set 2), Dead Flesh Boy (set 1, v2), Dead Flesh Boy (set 2, v2), Dead Flesh Boy (set 3, v1), Dead Flesh Boy (set 4, v1, no loading screen), Deep Core Raider (set 1, v1.1), Deep Core Raider (set 2, v1.1), Donkey Kong Jr. (2016, Gabriele Amore) (corrected jump), DragonBall - El desafio del Dr Gero (1994), DreamWalker: Alter Ego 2 (set 1, 128k), DreamWalker: Alter Ego 2 (set 2, 48k), Dung Darach, F'n Balls (set 1, ULA rain fix), Flash Beer Trilogy, Flynn's Adventure (set 3, tech demo 01-04-12), Flynn's Adventure In Bombland (set 1, v1), Flynn's Adventure In Bombland (set 2, demo), Fn Balls (set 2, older), Forest Raider Cherry, Frank N Stein (set 3, pre-release), Future Looter (set 1, release 2), Future Looter (set 2, release 1), Future Looter (set 3, demo 18122011), Genehtik (set 2), Ghost Castles (cassettte version), Grumpy Santa (set 1), Grumpy Santa (set 2), Hunchy (1983, Mr. Micro), Invasive Species (48k version), Jaws - The Text Adventure, Join, Knight Hero (Black version), Knight Hero (White version), Knights & Demons, Knights & Demons DX (set 2), Knights (set 1), Knights (set 2, BASIC version), Knights (set 3, turbo loader), Krap Park (set 1, fixed version, with screen magic), Krap Park (set 2, fixed version, without screen magic), Krap Park (set 3, older, with screen magic), Krap Park (set 4, older, without screen magic), Kyd Cadet (set 2, v1.2), Kyd Cadet II (set 2), Kyd Cadet III - The Eyeburx Plee (set 2), Laetitia, Little Dragon 2 (128k, AY Sounds), Little Dragon 2 (48k), Little Dragon 2 - Hikoki's Cut, El Loco, Loco Bingo (set 2, RetroBytes demo), Lost In My Spectrum (set 1, v2.0, 128k, English, turbo loader), Lost In My Spectrum (set 2, v2.0, 128k, English), Lost In My Spectrum (set 3, v2.0, 128k, German, turbo loader), Lost In My Spectrum (set 4, v2.0, 128k, German), Lost In My Spectrum (set 5, v2.0, 128k, Spanish, turbo loader), Lost In My Spectrum (set 6, v2.0, 128k, Spanish), Lost In My Spectrum (set 7, v2.0, 128k, French, turbo loader), Lost In My Spectrum (set 8, v2.0, 128k, French), Lost In My Spectrum (set 9, v2.0, 128k, Italian, turbo loader), Lost In My Spectrum (set 10, v2.0, 128k, Italian), Lost In My Spectrum (set 11, v2.0, 128k, Portuguese, turbo loader), Lost In My Spectrum (set 12, v2.0, 128k, Portuguese), Lost In My Spectrum (set 13, v2.0, 48k, English), Lost In My Spectrum (set 14, v2.0, 48k, German), Lost In My Spectrum (set 15, v2.0, 48k, Spanish), Lost In My Spectrum (set 16, v2.0, 48k, French), Lost In My Spectrum (set 17, v2.0, 48k, Italian), Lost In My Spectrum (set 18, v2.0, 48k, Portuguese), Micro Inc, Mighty Final Fight (v1.1), Mike, The Guitar (set 1), Mike, The Guitar (set 2, turbo loader), Mike, The Guitar (set 3), Mike, The Guitar - The Shooter, Moritz - The Dog That Caught The Car, Moritz Strikes Back, Moritz To The Moon, Mr Do!, MultiDude (set 1, AY sounds), MultiDude(set 2, beeper sounds), Mysterious Dimensions, Mystery (set 1, 128k version), Mystery (set 2, 48k version), Ninja Gaiden Shadow Warriors, Nirvana Engine, Old Tower (set 1, 128k), Old Tower (set 2, 48k), The Order Of Mazes, Ossuary, Page And The Curse Of The Pharaoh, Page's Castle Quest (set 2), Pariboro, Pentacorn Quest (set 1, English), Pentacorn Quest (set 2, Spanish), Percy Penguin (set 1, Vs3), Percy Penguin (set 2, demo, b68), Pets vs Aliens Prologue (set 1), Pets vs Aliens Prologue (set 2), Pink Pills: Manic Moritz and the Meds, Pip The Pipistrelle, Pooper Scooper, Pretty Gambler, PTM, Push 'n' Chase, Pyromania II: Chopper Rescue, Pyromania: Trial by fire, Quahappy (set 1), Quahappy (set 2, turbo loader), Rabid Mower, Raw Battle, Red Planet (English), Red Planet (Spanish), Rediscovered Realms (set 1), Rediscovered Realms (set 2), Redshift (set 1, turbo load), Redshift (set 2), Redshift (set 3), Rescue Lander, ROVR - Remote Operated Vehicle Recovery (set 1), ROVR - Remote Operated Vehicle Recovery (set 2), SIP - Special Intergalactic Painter (set 2), Sixteen Skirmish, Space Disposal (set 2), Speccy Bros - Nick & Tom, Speed Ball, Stormfinch, Super Moritz, Tales Of Grupp, Tea-Leaf Ted (set 1, man version), Tea-Leaf Ted (set 2, bear version), Terrorlandia, Terry The Turtle Vektor, The Time Of The End (set 2, side 1 only), Toofy In Fan Land (set 2), Toofys Winter Nuts (set 2, v1.2), Xelda 1: Quest for the Golden Apple (set 1, English, ver 1.03), Xelda 1: Quest for the Golden Apple (set 2, English, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 3, Russian, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 4, Russian, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 5, Spanish, ver 1.03a), ZX Destroyer, Zukinox (set 1, final cassette version), Zukinox (set 2) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
st_flop:
Highway Encounter (unreleased) [ICEknight]
Toi Acid Game (unreleased) [José Luis Correa, ICEknight]
vsmile_cart: Alfabet Pretpark (NL), Disney's Aladdin - De wonderwereld van Aladdin (Netherlands), Flitzers Schlaue Städtetour (Germany), Scooby-Doo! - Griezelen in het Pretpark (Netherlands), V.Smile Mein erster Mausklick (Germany), Walt Disney's Assepoester - De wonderwereld van Assepoester (Netherlands) [TeamEurope]
spectrum_betadisc_flop: Bobby Carrot [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_cass: Booty - The Remake (set 2, v1.2), Mister Kung-Fu (set 1, v1.3), Mister Kung-Fu (set 2, v1.3), Mister Kung-Fu (set 3, v1.3, Plus 2a / Plus 3), Mister Kung-Fu (set 4, Plus 2a / Plus 3) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_microdrive: Outlet (Issue 001 through 038) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_wafadrive: Spectral Writer [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
vsmile_cart: Disney's Winnie de Poeh - De wonderwereld van Poeh (Netherlands), Disney/Pixar Ratatouille - Remy's Nieuwe Recepten (Netherlands), Nick Jr. Dora the Explorer - Dora's Fix-it Adventure (USA), Scooby-Doo! - A Night Of Fright Is No Delight (Smartbook) (USA) [TeamEurope]
vsmilem_cart: Disney Princess - The Princess and the Frog - Tiana's Big Dream (UK), Disney/Pixar Wall-E (Germany), DreamWorks Monsters vs. Aliens (Germany), Mijn Puppy! (Netherlands), Nick Jr Dora - Dora's Reparatie Avontuur (Netherlands), Nickelodeon Wonder Pets! - Save the Animals! (UK), Sport Games (Netherlands) [TeamEurope]
Source Changes
wd_fdc.cpp: Allow SSO signal to be routed by driver for cases where it isn’t used to select side. [68bit]
bus/ss50: Added support for additional SS-30 cards. [68bit]
MP-T timecounter, MP-S2 dual serial interface, SS-30 DC5 floppy disk interface, PIA IDE hard disk interface.
swtpc09.cpp updates: [68bit]
Added support for UniFLEX floppy disk image files.
Added SS-30 bus, and removed peripherals on SS-30 cards from driver.
Fixed banked memory implementation.
Added configuration options for CPU clock speed variations, and SWTBUG patches needed for floppy support.
Added DC5 floppy controller as default slot option.
formats/flex_dsk.cpp: Re-wrote using wd177x_format as a base class. [68bit]
Now supports single- and double-density disks, dynamically identifies boot sector IDs, and writing image files.
Made debugger memory views show correct data when chunks are too small for the space’s address shift. [AJR]
unidasm updates: [AJR]
Added r65c02, score7, unsp12 and unsp20 support.
Fixed address shift for scudsp and hd61700.
upd7810: Fixed breakpoints, and added notes. [AJR]
trocana: Added preliminary MSM6650 device and some test inputs. [AJR]
Reverted change making SGI CD-ROM identify as a hard disk, as it causes indy_4610 to fail its SCSI test. [AJR]
m65c02, r65c02: Corrected memory access patterns for read-modify-write instructions. [AJR]
ti99: Changed busmouse to push updates when inputs change, and routed extra mouse button to a separate input line. [Michael Zapf]
Enabled default move constructoassignment operator in core_options, and changed plugin_options code to use them. [Nathan Woods]
Refactored info XML creation code to improve performance. [Nathan Woods]
Allowed machine info fragments to be generated in parallel.
Changed formatting code to use I/O streams, and reduced redundant code.
Sort filtered devices lexically by short name.
Added -attach_window command-line option on Windows to use an existing window as the first emulation window. [Nathan Woods]
Lua engine updates: [Nathan Woods]
Added a function to instruct MAME to capture input when any input window sharing a thread with an emulation window has focus.
Added a mechanism for Lua plugins to configure mandatory image devices.
Exposed input device classes, devices and device items.
Changed seq_poll_start to take the input item class as a string.
Added a hook before settings are loaded, allowing default input port values to be changed.
Exposed additional ioport_field properties, and exposed input sequence cleaning functionality.
Exposed ioport_manager::type_group() and ioport_field::keyboard_codes().
Properly named the CoCo joysticks “Right Joystick” and “Left Joystick”. [Nathan Woods]
einstein.cpp: Replaced einst256 bad MOS ROM with a good dump, and implemented the rest of the machine. [Nigel Barnes, jltursan]
machine/tube.cpp: Fixed 256-byte transfer mode. [Nigel Barnes]
nsc810: Implemented port bit set/clear. [Nigel Barnes]
hunter16.cpp: Added hunter1680 video RAM and rendering. [Nigel Barnes]
hunter2.cpp: Added appropriate RAM size options, and minor keyboard corrections. [Nigel Barnes]
hd61830: Make number-of-characters command to round up to an even number. [Nigel Barnes]
mindset.cpp updates: [O. Galibert]
Added 400-high modes, corrected LEDs, added blitter fast mode, and added sound.
Fixed transparent blit.
Added modules, and implemented stereo sound module.
mindset.cpp: Fixed the CPU speed, and implemented RS-232 module. [O. Galibert, Al Kossow]
RS-232 module is missing interrupt support for now.
atronic.cpp: Identified CPU type and fixed ROM loading. [Priit Laes]
apple2.cpp: Added Sirius JoyPort support on compatible models, and 4Play Joystick Card support. [R. Belmont]
imagedev/harddriv.cpp: Added support for 2MG image file format and raw disk image files. [R. Belmont]
Added a still-frame capture image device to simulate digitizers, cameras, etc. using PNG files as input. [R. Belmont]
apple2: Added support for the original gameport ComputerEyes. [R. Belmont, Golden Child]
apple2gs: Made slow-side sync less aggressive (fixes SHOWALL 3200). [R. Belmont]
Added gdbstub debugger module, allowing an external debugger to connect using GDB Remote Serial Protocol. [Ramiro Polla]
Currently supports i386, arm7, ppc, z80 and m6502.
Fixed build on Solaris 2.11 (non-Oracle). [Rick V]
midvunit.cpp: Added stubs for linking support. [Risugami]
subsino.cpp updates: [Roberto Fresca, TeamEurope]
Added Victor 5 and Victor 21 speech emulation.
Added missing sample ROM dumps.
Confirmed the bipolar PROM dump for Victor 5.
pokerout.cpp: Added ASCII PCB layout, and expanded notes. [Roberto Fresca]
dpb_brushproc: Hooked up 20L10 PAL and the remainder of logic (not untested). [Ryan Holtz]
SGI Newport graphics updates: [Ryan Holtz]
Re-implemented logging code for external viewer.
Fixed 8 BPP overlay bit combination.
Fixed broken blending.
Added bit lane expansion, needed for proper double-buffered accesses.
Simplified default color accesses.
dsp56k: Renamed relevant classes, files and namespaces to indicate that it emulates the DSP56156 (not the DSP5600x). [Ryan Holtz]
sec: Converted Barcrest/Bell Fruit Serial Electronic Counter (SEC) to a proper MAME device. [Ryan Holtz]
seta.cpp: Added configuration option to use joystick/buttons in atehate for navigating the hidden test menu. [RyogaMasaki]
Enabled pre-compiled header with Visual Studio compiler for emu, frontend, precompile, dasm and optional libraries. [Samuele Zannoli]
agat: Added support for Nippel Clock slot card. [shattered]
Show decrypted KONAMI1 opcodes in the debugger. [smf]
wd33c9x: Clarified hardware reset behavior, and made all resets trigger a SCSI_STATUS_RESET interrupt. [tyfighter]
mu100: Dumped v1.03 BIOS. [Alexander Troosh]
mu80: Added wave ROMs. [Alexander Troosh]
mephisto_modular.cpp: Added newer Portorose 32 Bit program ROM as a BIOS option. [Berger]
tumbleb.cpp: Added PCB layout for Magic Purple. [Brian Troha]
dec0.cpp: Labeled Birdie Try as revision 2 in case someone ever finds an earlier version. [Brian Troha]
machine/awboard.cpp: Added notes on Atomiswave checksum and keys. [brizzo, MetalliC]
dacholer.cpp: Dumped color PROM for Dacholer. [caius, The Dumping Union]
segasp.cpp: Dumped security PIC microcontroller for Tetris Giant. [CoolFox]
konamigv.cpp: Re-dumped Simpsons Bowling CD and corrected label. [emmanu888]
mystwarr.cpp: Corrected mis-typed Konami number for PAL in comment. [f205v]
dec0.cpp: Dumped PROMs for the dec0 mainboard. [Guru]
sbrkout.cpp: Verified main CPU clock frequency. [Guru]
subsino.cpp: Marked G.E.A. hack as a clone of Victor 5. [MASH]
thedeep.cpp: Corrected audio CPU for The Deep based on PCB photograph. [MASH]
dogfgt.cpp: Corrected sound chip types based on PCB photograph. [MASH]
m72.cpp: Re-redumped GAL for lohtb. [parramon]
model1.cpp: Re-dumped Star Wars Arcade (Japan) mpr-16477.27 and fixed ROM locations. [Phil Bennett]
segaybd.cpp: Fixed Power Drift PCM EPROM locations. [Phil Bennett]
hunter16.cpp: Added later hunter16 ROM v3.04 as a BIOS option. [Phill Harvey-Smith]
at.cpp: Added seven additional BIOS dumps to at. [rfka01]
genpc.cpp: Added ECD Professional Microcomputer BIOS to PC. [rfka01]
at.cpp, genpc.cpp: Updated BIOS date, version and chipset comments. [rfka01]
pc9801.cpp: Re-dumped PC9821AS ROMs. [sampson]
dec0.cpp: Verified that Bad Dudes microcontroller dump is correct, and decapped and dumped Heavy Barrel (World) microcontroller. [TeamEurope, Brian Troha, The Dumping Union]
chinagat.cpp: Updated and corrected PCB information and notes. [yukaritamura]
The Game Designer is Dead. Long Live the Game Designer.
I've tried to make this argument multiple times when I was a struggling Game Designer, but it was always too emotional. Now that I've made the smart move and switched to becoming a Developer, and now that I can clearly and concretely see how fucked the game industry is, I'm going to give this one more crack. And I'm going to summarize my argument right off the bat. TL;DR: If you want to design games, design board games, because the modern video game industry haslittle to almost no needfor game designers. These days, game studios do not invest in training or hiring good game designers, or even if they did they won't be able to find any, because:
The video game industry has become incredibly capital intensive and therefore taking creative risks is no longer worth it. Aesthetics based monetization and the paradigm of Sofware-as-a-Service means that once you get ONE game, ANY game, to work, you only need to stick with it to print money forever, and you can usually just ripoff someone else's game design at that.
The smartphone/indie game boom and bust came and went, indie designers continue to struggle to survive, while "get rich quick" cash in mobile game companies are increasingly falling back on tried-and-true design patterns, while at the same time getting swallowed by, well, Tencent.
Our hypercapitalistic culture is pushing people away from celebrating artistic mediums, or the study of them as rigorous disciplines. These days, leading a triple-A game production is more akin to being a businessman than a creative.
Crowdfunding disasters, like Star Citizen, has seriously put the whole damn industry in doubt. It's now possible to run a game like a ponzi scheme. Think about that for a second. That's not even mentioning the glut of subpar competition created by app platforms like App Store, Steam Greenlight, and Google Play, which makes exceptional games almost impossible to stand out.
Let me elaborate on these points, but rest assured, you don't have to read these bits if you don't want to, just reread the TL;DR, that's all I'm really trying to say. Point the first: Team Fortress, Counterstrike, PUBG, Fortnite, League of Legends, DOTA. All of these games were initially inspired by free to play mods. But now they're non-stop money printing machines, and there seems to be no end in sight. There is a reason why Steam Corporation is never going to make Half-Life 3. Why should they? They have an effective monopoly over all computer game digital sales. Why take a risk on any video game, that might bomb, as the costs just keep going up? Even a bet as safe as HALF LIFE FUCKING THREE. As the years march on, video games are becoming more and more capital intensive. Not only are the increased expectations of tech constantly pushing the costs to the limit, thereby making investors risk-averse, but the fact that the safest bets ended up succeeding the most: take an established, already popular mod (DayZ King of the Kill), freshen it up so that the mechanics are just a little tighter (-> Playerunknown's Battlegrounds), then just tweak it even more so that the production values shine and the aesthetic appeals to as much of a mass market as possible (-> Fortnite). As case in point, take Star Wars 1313. Headed by Amy Hennig, of Uncharted fame. You've got one of the world's biggest IP (Star Wars), backed by the world's most powerful entertainment corporation bar none (Disney), a projected headed by a leader who has proven herself with multiple franchises (Uncharted, Legacy of Kain) by any metric of game production in the last few decades, this is a surefire win, right? Well, not in 2018, because as we all know, DAT SHIT DED: https://www.svg.com/117164/disney-wont-release-star-wars-1313/ Innovation is arguably BAD for this business model. Look at Fortnite. They tried to blaze a trail by combining minecraft style building mechanics with shooter mechanics. No one cared. For the longest time, Fortnite: Save the World looked like it was going to be an abject failure. It wasn't until they ripped off the all too popular Battle Royale format that they started seeing success. People only cared about Fortnite's gameplay innovations after they wholesale ripped off PUBG's successful foundation, to the point where PUBG tried to sue them. As a further point, just look at Riot Games' approach to League of Legends. In a bid to keep the game "fresh", they tried hiring all these hotshot designers, tried reworking all the systems, essentially made it an entirely different game every year. Unfortunately, it seems that it didn't work: League is hemorrhaging players who can't keep up with all the gameplay changes, and the next generation of gamers aren't drawn to MOBAs, which was so early 2000s, but rather... Battle Royale games. Riot is more than likely working on a secret project now, even though in the last few years the purported goal was to make League of Legends a "multi-generational game", because for sure ALL MOBA games are bleeding players now... except maybe Dota 2, because it's changed the least so that the players who stuck with it don't feel like they have to start over. You get rewarded more for doing less work!! And just think. Does the BR genre feel "fresh"? Does it feel like there's innovation happening in it? Even a simple change, like when Fortnite removed the ability to reactivate your glider, was met with so much backlash (even though objectively leaving it in makes a lot of the game's early positioning tactics kind of meaningless) that they had to reintroduce it as "Soaring 50's vs. 50's". Let's just look at the AAA games of this generation that we all love. Witcher 3, Bloodborne, God of War. All games that built heavily on the tried-and-true (*cough* Dark Souls *cough*) and even the current darling, Spiderman, we can all say is just an HD-remaster-on-steroids of the original Spider-man 2 for PS 2 (fitting that the best movie of the Raimi trilogy would coincide with the best iteration of the game), and even the combat is inspired from Arkham Asylum. As Uncle Ben would say... "With Great Production Values, comes Great Risk Aversion." Point the second: Indie mobile designers usually thrive these days by going for extremely niche minimalist "microgames" (like 2047, Flappy Bird, Temple Run, etc.) which almost always get hit with tons of copycats (due to the insanely low barrier of entry), while Indie PC designers are forced to scrape by with microcommunities. There were a few successes initially, when it seemed like it was going to be an indie videogame renaissance. But we now know that isn't true. The market consolidated a few winners (Supercell's Clash of Clans and Clash Royale, GungHo online's Puzzles and Dragons, Niantic's Pokemon: Go, that last one can hardly even be considered a winner anymore) while almost everything else falls by the wayside, buried in the deluge of productivity apps, photo filter apps and geolocation tracker running apps. And even worse, the winners have seen even further consolidation. Tencent now completely owns Riot Games and Supercell, and has majority stakes in Epic Games and Bluehole Games (South Korean creator of PUBG). Just take a second and think about that. League of Legends, Fortnite, PUBG, Clash Royale and Clash of Clans... probably five of the most overwhelmingly popular games in the world. Wanna know what happened after Tencent acquired all these hot properties? They post their first losses ever because China won't let them sell PUBG in China: https://www.bloomberg.com/news/articles/2018-08-15/tencent-posts-a-surprise-profit-drop-as-regulators-hobble-games Point the Third: While Indie PC games like NEO Scavenger, Undertale, Darkest Dungeon and Underrail are fantastic games with an immense amount of depth, the sales can barely keep one or two people employed considering that even lo-fi indie games takes YEARS to make, often one dude slaving away for 10+ hour days on end. The initial surge of Indie success has come and gone: just watch the doc "Indie Game: The Movie". Perhaps the biggest winner in this entire sector was Stardew Valley by Eric Barone... that's ONE GUY, making ONE GAME, entirely on his own, and guess what? It might as well have been a Harvest Moon port. To be a "game designer" with any sense of creative control over your product (instead of the corporate style "design by committee" formula) you must also: run your own business, be your own PR manager, be your own marketing expert, be your own artist, be your own coder (Dan Fedor was a technical artist and made lots of the pixel art and coded almost all of the game by himself, Dejan Radisic practically built the entire Underrail alpha with his own two hands, Eric Barone made all the art and did all the code for Stardew Valley). Game Designer is now a secondary title, either everyone on the team has some semblance of Game Design understanding, or no one does (replaced by UX designers, monetisation experts, project managers), because any self-styled "game designer" will have to build the game he designs by himself, ain't no company giving you a job just to crank out a GDD (game design document) if you can't contribute to the project in some other way as well. It is no longer considered a serious job title. You are DevelopeGame Designer, or Artist/Game Designer, or Project ManageGame Designer. There is no "Game Designer". Most of the time, you might as well just leave out the "/Game Designer" bit. I suppose exceptions to the rule exist, but they are more than likely older designers, brought up in the much more creatively inspired industry of the 90s, and maybe had to work brutal hours under a AAA studio as a QA for a decade before they were properly brought up into the "design team". Not only is corporate culture loathe to celebrate the auteur (which is logical since out sized individual influence for any employee other than the CEO, who is beholden to a faceless group of shareholders anyway, is the antithesis of how corporations work) but even successful game designers are expected to take on roles than have nothing to do with game design: project manager, team leader, public relations expert, tech evangelist. Concrete examples: Hideo Kojima's treatment by Konami, or say, Cliff Blezinski's career trajectory, which has clearly gone from "rockstar game designer" to "elite businessman who sells Unreal Engine". These days, people want to be Elon Musk instead of Steven Spielberg. And at least, with film, you're talking about a much more easily made product with a LOT of rigorous academic discipline behind it. Who gets more respect... Steven Spielberg, or Sid Meier? Is Sid Meier even a game designer anymore, or just a brand name and a businessman who owns Firaxis Games? One good metaphor, I think, is that of the rap mogul. Are Jay-Z, Dr. Dre, and 50 Cent known more for their music these days? ...or their businesses? (Tidal, Beats, Vitamin Water) These are the three biggest fortunes in the rap game, and all three of them stem from business decisions. Just like how it is in the rap game, business acumen has become more critical to making video games than creativity, at this point. Point the fourth: ...even unscrupulous "business" acumen, and nowhere can this be seen more clearly that Scam... I mean Star Citizen. I'm not even going to get into Star Citizen, because the facts speak for themselves. Any project that is going well shouldn't need to ask its massive crowdfunding (not even customer, because the product hasn't even been fucking finished!) community to shell out $27,000 (only after you've shelled out the roughly $1,000 to even get access to this "deal" in the first place) for "every ship in the game", most of which exist only in the minds of artists and designers. Right along with the "Indie game boom" was the "Crowdfunding boom". You look at, say, Double Fine Entertainment, and it becomes clear that my last point, that you need business acumen more than you need creativity these days when making games, is best exemplified by Tim Schafer. Taking an underdog studio that made critically acclaimed but underperforming hits into the darling of the Indie/Crowdfunding nexus... and then using that same blessing to bring his company back into the graces of the publishers... is probably the most brilliant yet circumlocutory path to video game studio success ever seen. Not only were some of the crowdfunded games panned (like the long awaited "Broken Age") but many of the games that Double Fine went ahead and made with their newfound capital were small, experimental games that essentially helped the company paddle leisurely along, making games that were fun for them to make, as their fans continued to give them money before an actual product, until they scored a publishing deal for Psychonauts 2, which, let's be real, was what we all wanted all along. And how innovative do we expect Psychonauts to be, really? Do we really expect weird ass mechanics like in Stacking? ( https://en.wikipedia.org/wiki/Stacking_(video_game)) ) Of course not, because that would be sacrilege. So let me ask you. If you really think you do care about innovation in videogames. Did you give a shit about Stacking? Did you play it? Or did it feel like a gimmick? Do we really want innovation in our video games, or are we just looking for the Man to make a better Skinner Box? Because if we just keep playing Battle Royale games so we can accrue enough soft currency to buy that next sweet hat instead of diversifying our video game tastes (and thereby putting money in the hands of creative innovators) it really seems like the latter option - the Skinner Box - is what we really want. These days, if you want a specific type of game that isn't popular, it's going to have to be crowdfunded. I'll take one example that's near and dear to me: Pillars of Eternity. I loved tactical isometric RPGs. When I heard PoE was going to be crowdfunded, I was so excited. But, when the product finally came out, it sucked. Why? Returning to point the first: games are just becoming so capital intensive that crowdfunding isn't a guarantor of quality. Moreover, crowdfunding leaves the producer beholden to the fans, leading to shit decisions, like all the lame Mary-Sues, oh I'm sorry "backer characters", strewn about in PoE, with a litany of Fifty Shades of Grey cringe-level fanfiction writing to show you should you be stupid enough to try a talk interaction with them. More often than not, crowdfunding has absurd stretch goals that perpetually leave the team spread out to thin, no matter how much money is raised, even for features that do not serve the game at all as a whole but just sound cool on their own, like the stupid, stupid, stupid fucking levels of Od Nua. And even worse, crowdfunding fundamentally sustains itself on hype. When the hype dies down, what happens? Guess what? Banner Saga 2 bombed hard af. No one bought it. Guess what? Pillars of Eternity: The White March DLCs, although it is commonly agreed by the PoE community to be the expansion that "fixed" the game's combat (after years, with the 3.0 revamp)... did not even break even on sales. Obsidian Entertainment lost money on The White March. Guess what? X-Com 2 underperformed just as badly as these two, and Firaxis barely recovered by releasing the expansion, which made it a very, very different game. There are probably a lot more examples, but I don't want to hunt them down because... that's depressing. Because we all know what happened. The first crowdfunding surge probably brought in a lot of people who were into it because of nostalgia, only for the limitations of crowdfunding to reveal itself, leaving everyone disinterested... and before you know it, everyone has moved on to a Battle Royale game of choice. Conclusion: The truth is, game design is just about hijacking human consciousness. It's about getting people to be addicted to the a behavioral loop. There's nothing glorious, or creative, about it when you scale that up to the corporate level, because all you really need to design is that one lever, that core game loop, that you can pull again, and again, and again, and oftentimes it's just way easier to lift that design from someone else than build it yourself from scratch. Ten thousand games of Fortnite would never have the meaning that a single viewing of The Godfather part II could hold. Fifty million games of Fortnite could not compare to Moby Dick. And even the most emotionally devastating and meaningfully masterful games of the 21st century, like The Last of Us, owes more to narrative design, storytelling, film design, character design than it does to game design. Viewed from the lens of pure game design: Last of Us is just another survival/stealth action shooter, except with an escort objective that cannot actually be killed. If you want truly mindbending, creative, and innovative game mechanics, look to board games. And in fact, it can't be a coincidence that these days we're seeing a resurgence of analog board games. People are sick of the "design-by-committee" philosophy that has completely eaten the videogame industry alive. TL;DR: If you want to design games, design board games, because the modern video game industry haslittle to almost no needfor game designers. The Game Designer is dead. Long live the Game Designer. EDIT: P.S, one last data point. Guess what the biggest growing segment in mobile gaming is? It's online gambling/casino games. Like I said, it is easier to lift game design from somewhere else now than to invent it wholesale.
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